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IFFS RULES 

FDS Official Rules

Official Rules of FúTBOL de SALòN

 

 

TABLE OF CONTENTS

 

LAW I: The Playing Court

 

LAW II: The Ball

 

LAW III: Number of Players

 

LAW IV: The Players' Equipment

 

LAW V: Substitutions of Players

 

LAW VI: The Game

 

LAW VII: The Start and Restart of the Game

 

LAW VIII: The Goal

 

LAW IX: Fouls and Misconduct

 

LAW X: Accumulative Fouls and Free Kicks

 

LAW XI: The Penalty Kick

 

LAW XII: Goal Line Throw

 

LAW XIII: Throws

 

LAW XIV: The Referee

 

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LAW I THE PLAYING COURT

 

 

DIMENSION

 

The field of play will be rectangular and it will be longer than wider.

 

Local Games International Games

 

Length Minimum 28m Length Minimum 36m

Length Maximum 32m Length Maximum 40m

Length Maximum 32m Width Minimum 18m

Width Minimum 16m Width Minimum 20m

 

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DIAGRAM OF INTERNATIONAL GAME

 

 

36 meters minlrrum -40 meters maxlrrum

 

T

 

 

Substitution Zone Substitution Zone

 

Officials Table

 

DIAGRAM OF LOCAL GAME

 

T

T

1

1

Substitution Zone Substitution Zone

 

Officials Table

 

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MARKINGS

 

1.

The playing area

will be demarcated with lines; these lines will belong to the

areas they demarcate.

2.

The two longer demarcation lines will be called side lines and the two shorter

lines will be called goal lines. All lines will be 8 centimeters

wide.

3.

The field of play will be divided in two halves by a line called the mid-field

line.

4.

The center of the field of play will be demarcated with a 10 centimeter

diameter mark placed at the center of the mid-field line, surrounded by a

circle of a 3 meter radius.

5.

The playing area will be surrounded by a 1 meter wide area, free of

obstacles.

THE PENALTY AREA

 

The penalty area will be placed at both ends of the field of play, and it will be

demarcated as follows:

 

An imaginary 6 m. line will be demarcated from the outer side of each goalpost

and both of them will be perpendicular to the goal line; at the end of these lines,

a quadrant will be drawn towards the nearest side, having a radius of six meters

each measured from the outer part of the goalpost.

 

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The upper part of each quadrant will join together through a three meter and

sixteen centimeters

long line, parallel to the goal line between the goalposts.

 

THE PENALTY MARK

 

A 10 centimeters diameter mark will be drawn at a distance of 6 meters from the

goal line and equidistant to the goalposts.

 

THE SECOND PENALTY MARK

 

A 10 centimeters diameter mark will be drawn at a distance of 9 meters from the

goal line and equidistant to the goalposts.

 

THE SUBSTITUTION AREA

 

It is the area on the side lines placed in front of each team's technical area, it will

be used to get in or out of the field of play. It will be 3 meters long and it will be

demarcated at both ends with two perpendicular lines 80 centimeters long (40

centimeters long for the inside half and 40 centimeters long for the outside half)

and 8 centimeters wide.

 

The area in front of the timekeeper's table, 3 meters long to each side of the

mid-field line, will remain free.

 

THE GOALS

 

The goals will be placed at the center of each goal line. The goal will consist of

two vertical posts (goalposts), made of wood or metal and with a square or

circular shape, equidistant to the goal line corners and joined together at the end

of each post by a similar horizontal pole (crossbar).

 

The distance between the posts will be 3 meters and the distance from the lower

side of the crossbar to the floor will be 2 meters.

 

The goalposts and the crossbar will have the same width (8 centimeters). If the

goalposts and the crossbar are circles, will have the same diameter (8

centimeters).

 

The nets will be made out of hemp, jute or nylon and will be hooked up to the

back of the poles and the crossbeam, while the lower end will be hooked to the

floor with any hooking device. The depth of the goal from the inside part of the

poles and facing the playing field will be at least 80 centimeters at the top part

and 100 cm at the floor.

 

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SECURITY

 

The use of portable goals will be allowed as long as they are placed (fastened)

firmly to the floor.

 

THE PLAYING AREA

 

The playing area must be smooth and flat, free from ruggedness, and not rough;

the use of wood, synthetic or lime material is recommended. The use of tar or

concrete should be avoided.

 

DECISIONS

 

Decision 1:

 

In case the goal lines are shorter than 18 meters, the imaginary lines of the

penalty area will be 4 meters long.

 

Decision 2:

 

The team benches will be placed behind the side lines, at least 1 meter away

from each side line, next to the free area in front of the timekeeper.

 

At the beginning of each half of the game the teams will remain in their own

team's technical area.

 

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LAW II

THE BALL

 

 

THE BALL

 

•

It will be spherical.

•

It will be made out of leather or other suitable material.

•

It will have a minimum circumference of 58 centimeters

and a maximum

circumference of 62 centimeters.

•

The following specifications will be considered, the aerodynamic condition:

9 pounds calibrated. When dropping the ball at 2 meters high, the first

bound will not exceed the 35 centimeters. And in the second bound will

not exceed 6 centimeters.

•

It will weight from 440 to 450 grams with a circumference of 58 to 62

centimeters

for major categories and a weight of 320 to 350 grams with a

circumference of 53 to 55 centimeters

for the minor and female

categories.

REPLACING A BALL

 

If the ball pops or gets damaged in play, the game will be temporarily

stopped to start again with a new ball and from the same place where the

first ball was damaged.

 

If the ball pops or gets damaged out of play (Free Kick, Indirect Free Kick,

Penalty Kick, Kick In, Goal Kick, Corner Kick, Throw In) the game will

continue with a new a ball in accordance with the rules mentioned.

 

The ball will not be replaced without the referee's permission.

 

Before the game starts, two balls must be shown and approved by the

referee.

 

 

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LAW III

THE NUMBER OF PLAYERS

 

 

1.

Each team will have 5 players in the field including the goalkeeper, one of

them will be the team captain.

2.

The team captain will have the following tasks:

a) The captain will represent the team, and he/she will be responsible for the

players' behavior

before, during and after the match.

 

b) The captain will sign the players' list at the beginning of the match,

guaranteeing that everyone in the players' list is present.

 

 

c) The captain will be the only one who can talk to the referees to receive

essential information or instructions, always doing so in a polite manner.

 

d) The captain will be the only person to inform the scorekeeper or the

timekeeper of the substitutions of players or of a change of the position of the

goalkeeper when the coach and his/her substitutes have been expelled.

 

e) The captain will be identified by a clearly visible bracelet in one of his arms;

he/she must also appoint a new captain if he/she is substituted.

 

3.

A match will not start without a minimum of 4 players, neither will it continue

if one team has less than 4 players, the referee will end the match if this

occurs.

4.

Each team can sign in a maximum of 12 (twelve) players in the players' list, 5

will start the match and the rest will remain seated on the substitutes' bench

with the technical staff.

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LAW IV THE PLAYERS' EQUIPMENTS

 

1.

The uniform will be a T-shirt with either short or long sleeves, shorts, calf

socks, shoes made of soft leather or material with even soles covered with

rubber. Elastic or orthopedic elements such as suspenders, protectors (leg

protectors) can be used. These elements must be completely covered by

the socks and must be made out of an appropriate material (plastic,

rubber or similar) and must provide a reasonable degree of protection. If

warm pants are used, they must have the predominant

colour of the

uniform.

2.

The goalkeeper's uniform must be different from the others. It will have a

different colour. The goalkeeper will be allowed to use long pants with no

pockets or zippers. He/she will not be permitted to use objects that might

be a danger for him or others, including any kind of accessories.

3.

It will be obligatory to use T-shirts numbered in the back, with numbers

from 1 (one) to 20 (twenty), the numbers having a maximum height of 20

centimeters

and a minimum height of 15 centimeters. The colour used in

the T-shirt must be clearly different from the colour the number has. The

use of the same numbers in the same team will be avoided. It will be also

obligatory to use numbers between 10 and 12 centimeters

in the front part

of the T-shirt.

4.

The use of dangerous or inappropriate objects will be prohibited; if the

referee's judgment is that a player is not following these rules after being

warned, the player could be subject to a sanction.

5.

If a player is not using a proper uniform according to this rule, he will be

taken temporarily out of the playing area. Once his/her uniform is in

accordance to normal conditions, he/she will be able to enter the playing

area again, while the ball is out of play.

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REFEREE'S, TIMEKEEPER'S AND SCOREKEEPER'S UNIFORMS

 

1.

The garments must have a uniformity at every game and taking in

consideration the following characteristics: T-shirts with short or long sleeves

of a certain colour, with the neck and wrist having a different colour; long

white pants, black belt, white colored socks and shoes. The national

associations will be able to adopt special designs to be used in national and

international competitions, authorized by the FDS.

2.

The timekeeper's and scorekeeper's T-shirts will be gray or, in special cases,

similar to the referee's while the rest of the uniform and shoes remain white.

3.

When a team has t-shirts that may be mistaken with the referee's T-shirt, the

referee must change his/her t-shirt. He/she can use one that is similar to the

timekeeper's or scorekeeper's

t-shirt. The rest of the uniform remains the

same as mentioned before.

4.

The referees must have on the upper left hand side of the front of their t-

shirts, his/her association's insignia. The FDS or Associations Continentals

referees must have their institution's insignia.

5.

During winter and summer seasons in places with extreme weather

conditions, the referee, the timekeeper and the scorekeeper

will be able to

wear a uniform in accordance to the temperature while keeping the basic

original design.

THE TECHNICAL STAFF MEMBERS

 

The FDS states that anyone who is in the technical area, that is not a player,

must wear a shirt and tie during hot weather seasons and shirt, tie and jacket

during cold weather seasons. Any other garment will follow the tone this rule

sets: using sportswear.

 

The referee is authorized to send away any person within the technical area who

is not dressed in accordance to this rule and he/her is also authorized to stop the

game until his/her orders are followed.

 

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LAW V

SUBSTITUTIONS OF PLAYERS

 

 

1.

Each player will be able to substitute any other without a maximum

number of substitutions. The substitutions will take place when the ball is

out of play, previously notifying the scorekeeper, without delay or taking

any other action.

2.

A player who was previously substituted will be able to enter the game

again through another substitution.

3.

A player who was expelled may be substituted, but the player cannot

remain in the technical area.

4.

A change of positions between the goalkeeper and another player will not

be considered a substitution. This action will take place when the ball is

out of play, previously notifying the referee.

5.

A change in position between the goalkeeper and another player will not

be allowed during a penalty kick unless the goalkeeper is seriously injured.

The referee and a medical doctor must verify this.

6.

The substitute player will enter the game previously notifying the

scorekeeper of this action and he/she must wait until the ball is out play

before entering the game. He/she will not be able to enter the game until

the player who is being substituted is completely out of the playing area.

7.

In the case of injured players, the game will be stopped for a maximum

time of 15 seconds, if it takes longer than 15 seconds, the referee will

order the substitution of the player.

8.

Substitution will only take place when the ball is out of play, the substitute

will enter the playing area through the substitution area, except for those

players who are being substituted due to an injury.

9.

If the player who is being substituted is the team captain, he/she must

name a new captain, and inform the referee and the scorekeeper

of this.

He/she will give the captain's bracelet to the new captain within the

playing area.

10.

In accordance to rule 3, in the substitutes' bench within the technical area

meant for technical staff members and the substitutes, there will be a

maximum of 7 players who may enter the match, and never more than 5

technical staff members all of them duly identified.

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11.Considering that the referee's duties will start at the very moment the

referee enters the field of play, he/she is permitted to warn any player or

technical staff member acting in an indecorous manner or even sanction

them depending on their misconduct. Any player or technical staff

member dismissed before the match starts may be replaced.

DECISIONS

 

Decision 1:

 

If what is described in point 4 occurs, both players will keep their original

number.

 

Decision 2:

 

If what is described in point 4 is not followed, the player must be sanctioned.

 

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LAW VI

THE GAME

 

 

1.

The game

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